Legend has it that Sarah Clockwork, a great virtuoso terminist, disappeared in the middle of a performance at a large theater in New York in 1928. It is said that she was "abducted by Martians." In 1986, young Fran, using his precocious scientific abilities, builds a Theremin. He intends to use it to communicate with Sarah Clockwork, his platonic love. What began as a simple game leads to strange events that lead Fran to believe that the Theremin truly has the power to attract Martians.
Rank what matters in Martians Go Home! La venganza de Sara Clockwork (2006) — scenes, quotes, and characters from this title.
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